Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 5 additions & 0 deletions .changeset/brave-foxes-smile.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
---
'@spectrum-web-components/menu': patch
---

**Fixed**: Improved touch interaction handling for submenus to prevent unintended submenu closures.
98 changes: 46 additions & 52 deletions 1st-gen/packages/menu/src/MenuItem.ts
Original file line number Diff line number Diff line change
Expand Up @@ -181,6 +181,8 @@ export class MenuItem extends LikeAnchor(
return this._value || this.itemText;
}

private _lastPointerType?: string;

public set value(value: string) {
if (value === this._value) {
return;
Expand Down Expand Up @@ -457,25 +459,15 @@ export class MenuItem extends LikeAnchor(
}
}

private handlePointerdown(event: PointerEvent): void {
if (event.target === this && this.hasSubmenu && this.open) {
this.addEventListener('focus', this.handleSubmenuFocus, {
once: true,
});
this.overlayElement.addEventListener(
'beforetoggle',
this.handleBeforetoggle
);
}
}

protected override firstUpdated(changes: PropertyValues): void {
super.firstUpdated(changes);
this.setAttribute('tabindex', '-1');
this.addEventListener('keydown', this.handleKeydown);
this.addEventListener('mouseover', this.handleMouseover);
this.addEventListener('pointerdown', this.handlePointerdown);
this.addEventListener('pointerenter', this.closeOverlaysForRoot);
// Register pointerenter/leave for ALL menu items (not just those with submenus)
// so items without submenus can close sibling submenus when hovered
this.addEventListener('pointerenter', this.handlePointerenter);
this.addEventListener('pointerleave', this.handlePointerleave);
if (!this.hasAttribute('id')) {
this.id = `sp-menu-item-${randomID()}`;
}
Expand Down Expand Up @@ -575,6 +567,7 @@ export class MenuItem extends LikeAnchor(

return false;
}

/**
* forward key info from keydown event to parent menu
*/
Expand All @@ -594,11 +587,6 @@ export class MenuItem extends LikeAnchor(
}
};

protected closeOverlaysForRoot(): void {
if (this.open) return;
this.menuData.parentMenu?.closeDescendentOverlays();
}

protected handleFocus(event: FocusEvent): void {
const { target } = event;
if (target === this) {
Expand All @@ -613,48 +601,64 @@ export class MenuItem extends LikeAnchor(
}
}

protected handleSubmenuClick(event: Event): void {
protected handleSubmenuTriggerClick(event: Event): void {
if (event.composedPath().includes(this.overlayElement)) {
return;
}
this.openOverlay(true);
}

protected handleSubmenuFocus(): void {
requestAnimationFrame(() => {
// Wait till after `closeDescendentOverlays` has happened in Menu
// to reopen (keep open) the direct descendent of this Menu Item
this.overlayElement.open = this.open;
this.focused = false;
});
// If submenu is already open, toggle it closed
if (this.open && this._lastPointerType === 'touch') {
event.preventDefault();
event.stopPropagation(); // Don't let parent menu handle this
this.open = false;
return;
}

// All: open if closed
if (!this.open) {
event.preventDefault();
event.stopImmediatePropagation();
this.openOverlay(true);
}
}

protected handleBeforetoggle = (event: Event): void => {
if ((event as Event & { newState: string }).newState === 'closed') {
this.open = true;
this.overlayElement.manuallyKeepOpen();
this.overlayElement.removeEventListener(
'beforetoggle',
this.handleBeforetoggle
);
protected handlePointerenter(event: PointerEvent): void {
this._lastPointerType = event.pointerType; // Track pointer type

// For touch: don't handle pointerenter, let click handle it
if (event.pointerType === 'touch') {
return;
}
};

protected handlePointerenter(): void {
// Close sibling submenus before opening this one
this.menuData.parentMenu?.closeDescendentOverlays();

if (this.leaveTimeout) {
clearTimeout(this.leaveTimeout);
delete this.leaveTimeout;
this.recentlyLeftChild = false;
return;
}
this.focus();

// Only focus items with submenus on hover (to show they're interactive)
// Regular items should not show focus styling on hover, only on keyboard navigation
if (this.hasSubmenu) {
this.focus();
}
this.openOverlay();
}

protected leaveTimeout?: ReturnType<typeof setTimeout>;
protected recentlyLeftChild = false;

protected handlePointerleave(): void {
protected handlePointerleave(event: PointerEvent): void {
this._lastPointerType = event.pointerType; // Update on leave too

// For touch: don't handle pointerleave, let click handle it
if (event.pointerType === 'touch') {
return;
}

this._closedViaPointer = true;
if (this.open && !this.recentlyLeftChild) {
this.leaveTimeout = setTimeout(() => {
Expand Down Expand Up @@ -782,17 +786,7 @@ export class MenuItem extends LikeAnchor(
const options = { signal: this.abortControllerSubmenu.signal };
this.addEventListener(
'click',
this.handleSubmenuClick,
options
);
this.addEventListener(
'pointerenter',
this.handlePointerenter,
options
);
this.addEventListener(
'pointerleave',
this.handlePointerleave,
this.handleSubmenuTriggerClick,
options
);
this.addEventListener(
Expand Down
199 changes: 199 additions & 0 deletions 1st-gen/packages/menu/test/submenu.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -887,4 +887,203 @@ describe('Submenu', () => {
expect(submenu.scrollTop).to.equal(50);
expect(submenu.scrollTop).to.not.equal(initialScrollTop);
});
describe('touch interactions', () => {
beforeEach(async function () {
this.el = await fixture<Menu>(html`
<sp-menu>
<sp-menu-item>No submenu</sp-menu-item>
<sp-menu-item class="root">
Has submenu
<sp-menu slot="submenu">
<sp-menu-item class="submenu-item-1">
One
</sp-menu-item>
<sp-menu-item class="submenu-item-2">
Two
</sp-menu-item>
<sp-menu-item class="submenu-item-3">
Three
</sp-menu-item>
</sp-menu>
</sp-menu-item>
</sp-menu>
`);
await elementUpdated(this.el);
this.rootItem = this.el.querySelector('.root') as MenuItem;
await elementUpdated(this.rootItem);
});

it('does not open submenu on touch pointerenter', async function () {
expect(this.rootItem.open).to.be.false;

// Simulate touch pointerenter event
this.rootItem.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'touch',
})
);

// Wait to ensure submenu doesn't open
await aTimeout(150);

expect(this.rootItem.open).to.be.false;
});

it('does not close submenu on touch pointerleave', async function () {
// First open the submenu via click
expect(this.rootItem.open).to.be.false;

const opened = oneEvent(this.rootItem, 'sp-opened');
this.rootItem.click();
await opened;

expect(this.rootItem.open).to.be.true;

// Simulate touch pointerleave event
this.rootItem.dispatchEvent(
new PointerEvent('pointerleave', {
bubbles: true,
pointerType: 'touch',
})
);

// Wait to ensure submenu doesn't close
await aTimeout(150);

expect(this.rootItem.open).to.be.true;
});

it('opens submenu on touch click when closed', async function () {
expect(this.rootItem.open).to.be.false;

// Track pointer type by dispatching pointerenter first
this.rootItem.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'touch',
})
);

const opened = oneEvent(this.rootItem, 'sp-opened');
this.rootItem.click();
await opened;

expect(this.rootItem.open).to.be.true;
});

it('closes submenu on touch click when open', async function () {
// First open the submenu
this.rootItem.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'touch',
})
);

const opened = oneEvent(this.rootItem, 'sp-opened');
this.rootItem.click();
await opened;

expect(this.rootItem.open).to.be.true;

// Click again to close
const closed = oneEvent(this.rootItem, 'sp-closed');
this.rootItem.click();
await closed;

expect(this.rootItem.open).to.be.false;
});

it('mouse pointerenter still opens submenu', async function () {
expect(this.rootItem.open).to.be.false;

const opened = oneEvent(this.rootItem, 'sp-opened');
this.rootItem.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'mouse',
})
);
await opened;

expect(this.rootItem.open).to.be.true;
});

it('mouse pointerleave still closes submenu', async function () {
// First open via mouse
const opened = oneEvent(this.rootItem, 'sp-opened');
this.rootItem.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'mouse',
})
);
await opened;

expect(this.rootItem.open).to.be.true;

// Leave with mouse
const closed = oneEvent(this.rootItem, 'sp-closed');
this.rootItem.dispatchEvent(
new PointerEvent('pointerleave', {
bubbles: true,
pointerType: 'mouse',
})
);
await closed;

expect(this.rootItem.open).to.be.false;
});

it('closes sibling submenus on touch pointerenter', async function () {
// Create a second menu item with submenu
const el = await fixture<Menu>(html`
<sp-menu>
<sp-menu-item class="root-1">
First submenu
<sp-menu slot="submenu">
<sp-menu-item>Item A</sp-menu-item>
</sp-menu>
</sp-menu-item>
<sp-menu-item class="root-2">
Second submenu
<sp-menu slot="submenu">
<sp-menu-item>Item B</sp-menu-item>
</sp-menu>
</sp-menu-item>
</sp-menu>
`);
await elementUpdated(el);
const rootItem1 = el.querySelector('.root-1') as MenuItem;
const rootItem2 = el.querySelector('.root-2') as MenuItem;
await elementUpdated(rootItem1);
await elementUpdated(rootItem2);

// Open first submenu with mouse
const opened1 = oneEvent(rootItem1, 'sp-opened');
rootItem1.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'mouse',
})
);
await opened1;

expect(rootItem1.open).to.be.true;
expect(rootItem2.open).to.be.false;

// Hover second item with mouse should close first
const closed1 = oneEvent(rootItem1, 'sp-closed');
rootItem2.dispatchEvent(
new PointerEvent('pointerenter', {
bubbles: true,
pointerType: 'mouse',
})
);
await closed1;

expect(rootItem1.open).to.be.false;
});
});
});
Loading