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Preemptively attack early scout-worker.
Partly satisfies "Retaliate to early scout's (worker's) attack", but does not wait until attacked.

Preemptively attack early scout-worker
@ImpulseCloud
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May want to accept #61 before this, as there's probably conversation to be had about how scout-worker attack should work.

void AssignWorkerAttack(const sc2::Unit& target_);

protected:
bool m_attackFirstScout = true;
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@alkurbatov alkurbatov Mar 20, 2021

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Well, no. The issue was about worker rush, not only first scout. This patch helps in some way, but not much.

@alkurbatov alkurbatov force-pushed the master branch 2 times, most recently from 75b66e5 to 13305b3 Compare July 18, 2021 13:06
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2 participants