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Space Invaders

Welcome to the documentation for my Space Invaders. This project is a custom-engineered remake of the classic Space Invaders, implemented using a real-time game engine (Azul.Engine) and built entirely in C#.

โœจ 157 total classes | ๐Ÿ”„ Data-driven architecture | ๐Ÿ’ก 10+ software design patterns used


๐ŸŒŒ Project Summary

This project is a modern, performance-optimized clone of the classic arcade game Space Invaders. Built with architectural precision and game design in mind, the system handles:

  • Multiple alien types (Squid, Crab, Octopus)
  • Player-controlled ship with missile firing
  • 3 types of bombs with dynamic movement
  • Shields with erosion mechanics
  • Animated UFOs with scoring logic
  • Real-time collision handling and object pooling
  • Scene and state management (Start, Play, Game Over)
  • Level progression system with increasing difficulty

๐Ÿ”ง Technologies Used

  • Language: C#
  • Game Engine: Custom framework based on Azul.Engine
  • Design Patterns: Factory, Observer, Proxy, Command, Composite, Strategy, Visitor, State, Iterator, Object Pooling

๐Ÿ–‹๏ธ Architectural Highlights

  • Data-Driven Architecture: Enables scalable, modular development
  • Custom Timer & Command System: Allows scheduled real-time actions (animations, alien movement, etc.)
  • Composite Pattern for GameObject Trees: Used for alien grids, shields, and collision trees
  • State Pattern: Controls transitions between menus, gameplay, and end states

๐ŸŽฎ Gameplay Features

  • 3 alien types with unique point values (10, 20, 30)
  • 3 bomb types with unique fall behavior (Zigzag, Rolling, Dagger)
  • 4 destructible shields
  • Missile and bomb collision interactions
  • UFO appears at random intervals with sound and scoring
  • Lives and scoring system
  • Game loop with escalating difficulty and round progression

๐Ÿ“ƒ Documentation Files

  • PROJECT_OVERVIEW.md - Detailed overview of the game architecture
  • DESIGN_PATTERNS.md - Deep dive into design pattern usage

๐Ÿšซ Disclaimer

Due to copyright restrictions, the source code cannot be shared publicly. This repository focuses on documenting the architecture and design for educational and portfolio purposes.


๐Ÿ‘จโ€๐Ÿ’ผ Author

Aryan Patel

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