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63 changes: 63 additions & 0 deletions features/app_start_spans.feature
Original file line number Diff line number Diff line change
Expand Up @@ -73,3 +73,66 @@ Scenario: App Start Clear Customisation
* the trace "Bugsnag-Span-Sampling" header equals "1:4"
* the trace payload field "resourceSpans.0.scopeSpans.0.spans.3.name" equals "[AppStart/UnityRuntime]"

@android_only
Scenario: App Start with metrics
When I run the game in the "AppStartWithMetrics" state
And I wait to receive 4 spans

# rendering metrics on the app-start span
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.total_frames" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.fps_average" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.fps_maximum" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.fps_minimum" greater than 0

# memory metrics on the app-start span (arrayed samples)
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.memory.timestamps" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.system.memory.spaces.device.size" greater than 0
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.memory.spaces.device.used" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.system.memory.spaces.art.size" greater than 0
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.memory.spaces.art.used" with at least 5 elements

# CPU metrics on the app-start span
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.cpu_measures_timestamps" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.cpu_measures_total" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has double array attribute "bugsnag.system.cpu_measures_total" containing valid percentages
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.cpu_measures_main_thread" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has double array attribute "bugsnag.system.cpu_measures_main_thread" containing valid percentages
* the span named "[AppStart/UnityRuntime]" has double attribute "bugsnag.system.cpu_mean_total" that is a valid percentage
* the span named "[AppStart/UnityRuntime]" has double attribute "bugsnag.system.cpu_mean_main_thread" that is a valid percentage

# phase spans should also carry the memory metrics
* the span named "[AppStartPhase/LoadAssemblies]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
* the span named "[AppStartPhase/SplashScreen]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
* the span named "[AppStartPhase/LoadFirstScene]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0

@ios_only
Scenario: App Start with metrics
When I run the game in the "AppStartWithMetrics" state
And I wait to receive 4 spans

# rendering metrics on the app-start span
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.total_frames" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.fps_average" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.fps_maximum" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.rendering.fps_minimum" greater than 0

# memory metrics on the app-start span (arrayed samples)
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.memory.timestamps" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
* the span named "[AppStart/UnityRuntime]" has integer attribute "bugsnag.system.memory.spaces.device.size" greater than 0
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.memory.spaces.device.used" with at least 5 elements

# CPU metrics on the app-start span
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.cpu_measures_timestamps" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.cpu_measures_total" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has double array attribute "bugsnag.system.cpu_measures_total" containing valid percentages
* the span named "[AppStart/UnityRuntime]" has array attribute "bugsnag.system.cpu_measures_main_thread" with at least 5 elements
* the span named "[AppStart/UnityRuntime]" has double array attribute "bugsnag.system.cpu_measures_main_thread" containing valid percentages
* the span named "[AppStart/UnityRuntime]" has double attribute "bugsnag.system.cpu_mean_total" that is a valid percentage
* the span named "[AppStart/UnityRuntime]" has double attribute "bugsnag.system.cpu_mean_main_thread" that is a valid percentage

# phase spans should also carry the memory metrics
* the span named "[AppStartPhase/LoadAssemblies]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
* the span named "[AppStartPhase/SplashScreen]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
* the span named "[AppStartPhase/LoadFirstScene]" has integer attribute "bugsnag.device.physical_device_memory" greater than 0
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