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136 changes: 43 additions & 93 deletions addons/block_code/locale/de.po
Original file line number Diff line number Diff line change
Expand Up @@ -58,8 +58,6 @@
# res://addons/block_code/blocks/math/sin.tres
# res://addons/block_code/blocks/math/subtract.tres
# res://addons/block_code/blocks/math/tan.tres
# res://addons/block_code/blocks/math/vector2_x.tres
# res://addons/block_code/blocks/math/vector2_y.tres
# res://addons/block_code/blocks/math/vector_from_angle.tres
# res://addons/block_code/blocks/math/vector_multiply.tres
# res://addons/block_code/blocks/physics/characterbody2d_move_and_slide.tres
Expand All @@ -85,14 +83,6 @@
# res://addons/block_code/drag_manager/drag.gd
# res://addons/block_code/drag_manager/drag_manager.gd
# res://addons/block_code/drag_manager/drag_manager.tscn
# res://addons/block_code/examples/pong_game/ball.tscn
# res://addons/block_code/examples/pong_game/goal_area.tscn
# res://addons/block_code/examples/pong_game/player_score.tscn
# res://addons/block_code/examples/pong_game/pong_game.tscn
# res://addons/block_code/examples/pong_game/space.tscn
# res://addons/block_code/examples/spawner/ball.tscn
# res://addons/block_code/examples/spawner/spawner.tscn
# res://addons/block_code/examples/spawner/volatile_ball.tscn
# res://addons/block_code/inspector_plugin/block_script_inspector.gd
# res://addons/block_code/serialization/block_script_serialization.gd
# res://addons/block_code/serialization/block_serialization.gd
Expand Down Expand Up @@ -155,24 +145,32 @@
# res://addons/block_code/ui/title_bar/title_bar.tscn
# res://addons/block_code/ui/tooltip/tooltip.gd
# res://addons/block_code/ui/tooltip/tooltip.tscn
#
# res://addons/block_code/blocks/input/mouse_position.tres
# res://addons/block_code/blocks/math/vector2_xy.tres
# res://addons/block_code/blocks/math/vector3_xyz.tres
# res://addons/block_code/blocks/math/vector3_multiply.tres
# res://addons/block_code/blocks/communication/switch_scene.tres
# res://addons/block_code/blocks/variables/vector3.tres
# res://addons/block_code/blocks/lifecycle/physics_process.tres
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#
# Translators:
# Ettore Atalan <atalanttore@googlemail.com>, 2024
# Dan Nicholson <dbn@endlessos.org>, 2024
# Uwe Post, 2024
#
# Manuel Quiñones, 2025
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Block Coding Plugin\n"
"Last-Translator: Uwe Post, 2024\n"
"Last-Translator: Manuel Quiñones, 2025\n"
"Language-Team: German (https://app.transifex.com/endless-os/teams/9016/de/)\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Language: de\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: addons/block_code/block_code_plugin.gd
Expand Down Expand Up @@ -325,9 +323,8 @@ msgid "Play the animation."
msgstr "Die Animation abspielen."

#: addons/block_code/blocks/graphics/animationplayer_play.tres
#, fuzzy
msgid "play {animation: STRING} | {direction: NIL} {wait_mode: NIL}"
msgstr "Spiele {animation: STRING} {direction: NIL} {wait_mode: NIL}"
msgstr "Spiele {animation: STRING} | {direction: NIL} {wait_mode: NIL}"

#: addons/block_code/blocks/graphics/animationplayer_stop.tres
msgid "Stop the currently playing animation."
Expand Down Expand Up @@ -390,17 +387,17 @@ msgstr "Eingabe"
#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
"Move the character up, down, left, and right with the keyboard using the "
"given keys. The speed of movement can be adjusted separately for x (left and "
"right) and y (up and down)."
"given keys. The speed of movement can be adjusted separately for x (left and"
" right) and y (up and down)."
msgstr ""
"Bewege die Figur rauf, runter, links und rechts mit der Tastatur und den "
"angegenenen Tasten. Die Geschwindigkeit kann separat eingestellt werden für "
"x (links und rechts) und y (rauf und runter)."

#: addons/block_code/blocks/input/characterbody2d_move.tres
msgid ""
"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at "
"speed {speed: VECTOR2}"
"move with keys {up: STRING} {down: STRING} {left: STRING} {right: STRING} at"
" speed {speed: VECTOR2}"
msgstr ""
"Bewegen mit den Tasten {up: STRING} {down: STRING} {left: STRING} {right: "
"STRING} mit Geschwindigkeit {speed: VECTOR2}"
Expand Down Expand Up @@ -618,8 +615,8 @@ msgid ""
"Generate a random floating point number between [i]from[/i] and [i]to[/i] "
"inclusively"
msgstr ""
"Erzeugt eine zufällige Gleitkommazahl zwischen [i]von[/i] und [i]bis[/i]"
"(einschließlich)"
"Erzeugt eine zufällige Gleitkommazahl zwischen [i]von[/i] und "
"[i]bis[/i](einschließlich)"

#: addons/block_code/blocks/math/randf_range.tres
msgid "random floating point number between {from: FLOAT} and {to: FLOAT}"
Expand Down Expand Up @@ -726,12 +723,11 @@ msgid "Play the audio stream with volume and pitch"
msgstr "Den Audiostream abspielen mit Lautstärke und veränderter Tonhöhe"

#: addons/block_code/blocks/sounds/play_sound.tres
#, fuzzy
msgid ""
"play the sound {name: STRING} | with volume {db: FLOAT} dB and pitch scale "
"{pitch: FLOAT}"
msgstr ""
"Den Sound {name: STRING} abspielen mit Lautstärke {db: FLOAT}dB und "
"Den Sound {name: STRING} abspielen | mit Lautstärke {db: FLOAT}dB und "
"Tonhöhenfaktor {pitch: FLOAT} "

#: addons/block_code/blocks/sounds/stop_sound.tres
Expand Down Expand Up @@ -772,7 +768,7 @@ msgstr "Setze Text auf {text: STRING}"

#: addons/block_code/blocks/variables/vector2.tres
msgid "vector2 x: {x: FLOAT} y: {y: FLOAT}"
msgstr "Vector2 x: {x: FLOAT}, y: {y: FLOAT}"
msgstr "vector2 x: {x: FLOAT}, y: {y: FLOAT}"

#: addons/block_code/code_generation/block_definition.gd
msgid "Set the %s property"
Expand All @@ -795,9 +791,8 @@ msgid "The %s property"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
#, fuzzy
msgid "Set the %s variable"
msgstr "Neue Variable erstellen"
msgstr ""

#: addons/block_code/code_generation/block_definition.gd
msgid "set %s to {value: %s}"
Expand All @@ -817,25 +812,18 @@ msgstr ""

#: addons/block_code/simple_nodes/simple_character/simple_character.gd
msgid ""
"Move the character using the “Player 1” or “Player 2” controls as configured "
"in Godot.\n"
"Move the character using the “Player 1” or “Player 2” controls as configured in Godot.\n"
"\n"
"“Top-down” enables the character to move in both x (horizontal) and y "
"(vertical) dimensions, as if the camera is above the character, looking "
"down. No gravity is added.\n"
"“Top-down” enables the character to move in both x (horizontal) and y (vertical) dimensions, as if the camera is above the character, looking down. No gravity is added.\n"
"\n"
"“Platformer” enables the character to move as if the camera is looking from "
"the side, like a side-scroller. Gravity is applied on the y (vertical) axis, "
"making the character fall down until they collide with something.\n"
"“Platformer” enables the character to move as if the camera is looking from the side, like a side-scroller. Gravity is applied on the y (vertical) axis, making the character fall down until they collide with something.\n"
"\n"
"“Spaceship” uses the left/right controls to rotate the character and up/down "
"controls to go forward or backward in the direction they are pointing."
"“Spaceship” uses the left/right controls to rotate the character and up/down controls to go forward or backward in the direction they are pointing."
msgstr ""

#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
#, fuzzy
msgid "game over {result: STRING}"
msgstr "Text loggen: {text: STRING}"
msgstr ""

#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
msgid "Show the game over label with the win or lose message."
Expand All @@ -846,18 +834,16 @@ msgid "reset game over"
msgstr ""

#: addons/block_code/simple_nodes/simple_ending/simple_ending.gd
#, fuzzy
msgid "Reset the game over label."
msgstr "Setzt den Text für dieses Label."
msgstr ""

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "0"
msgstr "0"

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
#, fuzzy
msgid "set score to {score: INT}"
msgstr "Setze Text auf {text: STRING}"
msgstr ""

#: addons/block_code/simple_nodes/simple_scoring/simple_scoring.gd
msgid "change score by {score: INT}"
Expand Down Expand Up @@ -913,7 +899,8 @@ msgstr "Wähle einen Node, um Blöcke zu erzeugen oder zu bearbeiten."

#: addons/block_code/ui/block_canvas/block_canvas.tscn
msgid ""
"Use block coding to create custom behavior and game mechanics for \"{node}\"."
"Use block coding to create custom behavior and game mechanics for "
"\"{node}\"."
msgstr ""
"Benutze Block-Programmierung, damit sich \"{node}\" wie gewünscht verhält."

Expand Down Expand Up @@ -987,86 +974,49 @@ msgid "mouse position"
msgstr ""

#: addons/block_code/blocks/math/vector2_xy.tres
#, fuzzy
msgid "Gives the x or y of a [b]Vector2[/b]"
msgstr "x-Wert eines [i]Vector2[/i]"
msgstr ""

#: addons/block_code/blocks/math/vector2_xy.tres
#, fuzzy
msgid "{xy: NIL} of {vector2: VECTOR2}"
msgstr "x von {vector2: VECTOR2}"
msgstr "{xy: NIL} von {vector2: VECTOR2}"

#: addons/block_code/blocks/math/vector3_xyz.tres
#, fuzzy
msgid "Gives the x, y, or z of a [b]Vector3[/b]"
msgstr "x-Wert eines [i]Vector2[/i]"
msgstr ""

#: addons/block_code/blocks/math/vector3_xyz.tres
#, fuzzy
msgid "{xyz: NIL} of {vector3: VECTOR3}"
msgstr "x von {vector2: VECTOR2}"
msgstr "{xyz: NIL} von {vector3: VECTOR3}"

#: addons/block_code/blocks/math/vector3_multiply.tres
#, fuzzy
msgid ""
"Multiplies a Vector3 with a number. Use this, for example, to get a point "
"some distance away along an angle."
msgstr "Multipliziert einen Vektor mit einer Zahl. "
msgstr ""

#: addons/block_code/blocks/math/vector3_multiply.tres
#, fuzzy
msgid "multiply {vector: VECTOR3} by {number: FLOAT}"
msgstr "multipliziere {vector: VECTOR2} mit {number: FLOAT}"
msgstr "multipliziere {vector: VECTOR3} mit {number: FLOAT}"

#: addons/block_code/blocks/communication/switch_scene.tres
msgid ""
"Stop playing the current scene, and switch to a different one. You might use "
"this to switch to a new level."
"Stop playing the current scene, and switch to a different one. You might use"
" this to switch to a new level."
msgstr ""

#: addons/block_code/blocks/communication/switch_scene.tres
#, fuzzy
msgid "switch the scene to {file_path: STRING}"
msgstr "Setze Text auf {text: STRING}"
msgstr ""

#: addons/block_code/blocks/variables/vector3.tres
#, fuzzy
msgid "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z: FLOAT}"
msgstr "Vector2 x: {x: FLOAT}, y: {y: FLOAT}"
msgstr "vector3 x: {x: FLOAT} y: {y: FLOAT}: z: {z: FLOAT}"

#: addons/block_code/blocks/lifecycle/physics_process.tres
#, fuzzy
msgid "Attached blocks will be executed before each physics step"
msgstr "Angefügte Blücke werden ausgeführt, sobald der Node \"ready\" ist."
msgstr ""

#: addons/block_code/blocks/lifecycle/physics_process.tres
msgid "every physics step"
msgstr ""

#~ msgid "Gives the y of a [i]Vector2[/i]"
#~ msgstr "y-Wert eines [i]Vector2[/i]"

#~ msgid "y of {vector2: VECTOR2}"
#~ msgstr "y von {vector2: VECTOR2}"

#~ msgid ""
#~ "[b]Up arrow:[/b] Start/stop spawning.\n"
#~ "[b]Down arrow:[/b] Spawn once.\n"
#~ "[b]Left arrow:[/b] Reduce spawn frequency.\n"
#~ "[b]Right arrow:[/b] Increase spawn frequency.\n"
#~ "\n"
#~ "From the Inspector: Try changing spawn limit and spawn limit behavior.\n"
#~ "\n"
#~ "Color balls remove themselves after 3 seconds. While uncolored balls are "
#~ "only removed by the SimpleSpawner node according to the limit setings."
#~ msgstr ""
#~ "[b]Pfeil hoch:[/b] Partikelerzeugung starten/stoppen.\n"
#~ "[b]Pfeil runter:[/b] Einmal Partikel erzeugen.\n"
#~ "[b]Pfeil links:[/b] Häufiger Partikel erzeugen.\n"
#~ "[b]Pfeil rechts:[/b] Seltener Partikel erzeugen.\n"
#~ "\n"
#~ "Im Inspektor: Versuche das Erzeugungslimit und -verhalten zu ändern.\n"
#~ "\n"
#~ "Bunte Bälle verschwinden von alleine nach 3 Sekunden. Farblose Bälle "
#~ "werden nur durch den SimpleSpawner-Node entsprechend der Einstellungen "
#~ "entfernt."
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