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Creates fog - clouds/fog blocks are visible, destructible, and solid.

mbozada and others added 30 commits February 25, 2021 13:54
Acts as a single place to look up and keep track of User Stories and tasks.
Reviewed and updated tasks and user stories as part of our Sprint Review.
TNT Texture is added to texture.png, and the code to locate that texture has been added. We can now place TNT blocks in the game.
Split DS 4.1 into two User Stories, providing a better definition of completion.
Added a 3x3x3 block deletion when LEFT-clicking on a TNT block. This closed US5.1.3, but I want to improve the explosion "radiu" from where it's currently at.
Per pull request "DS_2_3 (Doxy standards) and DS_2_4 (gitignore update)"
DS_2_3 (Doxy standards) and DS_2_4 (gitignore update)
Updated SprintTracker.md to include velocity from completed tasks of Sprint 2.
Added new tasks and struck through completed or now-trivial tasks discussed during Sprint Review.
They're annoying to update.
US 5, Tasks: US 5.1.1, US 5.1.2, US 5.1.3
Ice Block Texture Added
Added Snow Block.
Alex and others added 30 commits April 5, 2021 18:51
US5.2.1 - Chain Trigger for TNT
…es in C++ successfully. The Cloud header and source have been added.
…the clouds up and down with time. There is now a problem with overloading the C function inside a file I've tried to convert to C++.
Correct wording of task
…r, Clouds Class Implmented (US 1.1.2, US 2.2.4, US 2.2.2).
For some reason, the project was stuck between git commit changes(?). I selected one version of them, and turned off "Fog" in its current form.
…d clouds converted to C++. The build is stable enough to begin testing cloud functions (inside map.cpp).
…t sorting out github version control problems and conversion from C to C++.
Re-point previously assigned tasks. Added Refactoring tasks.
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2 participants