Automatically adjust cameras' Field Of View (FOV) to 3D objects's bounds in Unity.
- FOV fitter scripts automatically adjust a camera's FOV to fit the object's bounds. Only the FOV is adjusted, so that it's transform is maintained.
 - Supports both Perspective and Orthogonal cameras.
 - BoundsFovFitter: fits the target camera's FOV to the specified bounds.
 - ColliderFovFitter: fits the target camera's FOV to the specified collider's bounds.
 - RendererFovFitter: fits the target camera's FOV to the specified renderer's bounds.
 - Configuration for adjusting the FOV automatically in Start, every frame in Update, or none: just call 
RefreshFovmanually whenever necessary. - Camera.FitFovToBounds extension method for fitting a camera's FOV to the specified bounds without using the provided components.
 
Either:
- Use the openupm registry and install this package using the openupm-cli:
openupm add com.gilzoide.camera-fov-fit - Install using the Unity Package Manager with the following URL:
https://github.com/gilzoide/unity-camera-fov-fit.git#1.0.0 - Clone this repository or download a snapshot of it directly inside your project's 
AssetsorPackagesfolder.