Skip to content

Update images in "step by step" pages #11148

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Jul 27, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file modified getting_started/step_by_step/img/instancing_2d_scene_select.webp
Binary file not shown.
Binary file modified getting_started/step_by_step/img/instancing_ball_instanced.webp
Binary file not shown.
Binary file modified getting_started/step_by_step/img/instancing_ball_scene_open.webp
Binary file not shown.
Binary file not shown.
Binary file modified getting_started/step_by_step/img/instancing_import_button.webp
Binary file not shown.
Binary file not shown.
Binary file modified getting_started/step_by_step/img/instancing_main_scene.webp
Binary file not shown.
Binary file not shown.
Binary file modified getting_started/step_by_step/img/instancing_scene_link_button.webp
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file modified getting_started/step_by_step/img/nodes_and_scenes_nodes.webp
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file modified getting_started/step_by_step/img/signals_05_add_button.webp
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
2 changes: 1 addition & 1 deletion getting_started/step_by_step/nodes_and_scenes.rst
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ Scenes allow you to structure your game's code however you want. You can
**compose nodes** to create custom and complex node types, like a game character
that runs and jumps, a life bar, a chest with which you can interact, and more.

.. image:: img/nodes_and_scenes_3d_scene_example.png
.. image:: img/nodes_and_scenes_3d_scene_example.webp

The Godot editor essentially is a **scene editor**. It has plenty of tools for
editing 2D and 3D scenes, as well as user interfaces. A Godot project can
Expand Down
2 changes: 1 addition & 1 deletion getting_started/step_by_step/scripting_languages.rst
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ language specifically for Godot and the needs of game developers. It has a
lightweight and straightforward syntax and provides the tightest integration
with Godot.

.. image:: img/scripting_gdscript.png
.. image:: img/scripting_gdscript.webp

For C#, you will need an external code editor like
`VSCode <https://code.visualstudio.com/>`_ or Visual Studio. While C# support is
Expand Down
6 changes: 3 additions & 3 deletions getting_started/step_by_step/signals.rst
Original file line number Diff line number Diff line change
Expand Up @@ -271,16 +271,16 @@ In the Scene dock, right-click on the Sprite2D node and add a new child node.
Search for Timer and add the corresponding node. Your scene should now look like
this.

.. image:: img/signals_15_scene_tree.png
.. image:: img/signals_15_scene_tree.webp

With the Timer node selected, go to the Inspector and enable the **Autostart**
property.

.. image:: img/signals_18_timer_autostart.png
.. image:: img/signals_18_timer_autostart.webp

Click the script icon next to Sprite2D to jump back to the scripting workspace.

.. image:: img/signals_16_click_script.png
.. image:: img/signals_16_click_script.webp

We need to do two operations to connect the nodes via code:

Expand Down