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Glsl_program_validate

hpgDesigns edited this page Aug 8, 2021 · 1 revision

Notation

Description

NOTE: Shader programs must be attached to shaders before they are linked and compiled, and they must be linked and validated before they can be used. Tells a given shader to program to validate and returns whether it was successful.

Parameters

  • id: index of the shader program

Return Values

bool: Returns (true or false) whether or not the shader program was able to successfully link.

Example Call

// demonstrates telling a given shader program to validate
shader_program_validate(myshpr);

NOTOC

Category:Function:All

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