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https://github.com/orgs/iTwin/projects/37/views/26?sliceBy%5Bvalue%5D=danielzhong-bentley&pane=issue&itemId=117082771&issue=iTwin%7Citwin-graphics-backlog%7C698
This PR fixes an issue where the planar texture projection matrix becomes unstable or incorrect (example: for some model, camera angle being nearly parallel to the drape), resulting in rendering artifacts.
Solution:
Created
isProjetionMatrixUnstable()
to detect whether the computed projection matrix deviates from a valid and expected format. If the matrix is found to be unstable, the system reuses the last known stable projection matrix to drape.