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Refactor: AudioListener reduce object allocations #2501
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This changes the behaviour. Previously this returned a fresh Vector3f that you had exclusive ownership of. Now you are returned a vector3f that may randomly change at some future point.
Unless this is giving a major boost in performance (from profiling) in typical flows I don't think we should do this
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This solution maintains consistency with the existing
getLocation()
,getRotation()
, andgetVelocity()
methods, which already expose internal variables. This approach is not only consistent but also crucial for performance optimization and efficient reuse of internal variables, preventing new vector allocations every time.The primary reason for this approach is that
Listener
is an internally managed class byALAudioRenderer
andAudioListenerState
. It's designed as a unique instance created byLegacyApplication
and is not intended for external direct use. Therefore, the concerns you've raised regarding its internal exposure are mitigated by its strictly internal scope and established usage patterns.Edit:
Furthermore, specifically within
ALAudioRenderer.applyListenerRotation()
, having redundant copies ofup
anddirection
variables is unnecessary. The underlying audio buffer only needs to read thex
,y
, andz
coordinates directly from the existing variables. Creating and passing extra copies would just add needless overhead.