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Added convenience method worldToLocal(Quaternion) to spatial. #2559
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234545d
Added `worldToLocal` method to `Spatial` for quaternion transformatio…
zzuegg 3a43016
Fixed `worldToLocal` method to correctly handle store parameter for q…
zzuegg baae9df
Replaced `Assert.assertEquals` with `isSimilar` in `SpatialTest` for …
zzuegg aae6052
removed the need to allocate a temporary object.
zzuegg 3048352
Formatted multiline method call in `Spatial` for improved readability.
zzuegg 726ea52
Formatted multiline method call in `Spatial` for improved readability.
zzuegg 2eb11cf
Refactored `worldToLocal` in `Spatial` to utilize `TempVars` for opti…
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This doesn't look right to me if you're trying to normalize and invert the rotation. From looking at Quaternion, it seems like
norm
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Generally i agree, using jme math i have not yet managed to create a non normalized quaternion.
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I could use temp vars and use the existing math functions. I probably prefer that. Considering that this code is probably never executed in the "hot loop"