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2 changes: 1 addition & 1 deletion glava/render.c
Original file line number Diff line number Diff line change
Expand Up @@ -2214,7 +2214,7 @@ bool rd_update(struct glava_renderer* r, float* lb, float* rb, size_t bsz, bool
transformations in-place using a single texture buffer.
Without this, we would need to double-buffer our textures
and perform pointless copies. */
glTextureBarrierNV();
if (glTextureBarrierNV) glTextureBarrierNV();

/* Apply gravity */
glUseProgram(gl->gr_prog);
Expand Down