A specialized video conversion tool for Godot Engine developers.
Convert videos to Godot-compatible formats (especially OGV) with:
- Native Godot support without external plugins
- Game-oriented optimizations
- Batch processing capabilities
- Sprite atlas generation from videos
Format | Codecs | Primary Purpose | Godot Support | Recommended Usage |
---|---|---|---|---|
OGV (Recommended) | Theora/Vorbis | Native Godot integration | Full native support | All Godot projects |
MP4 (Courtesy) | H.264/AAC | Cross-platform compatibility | Requires third-party plugins | Non-Godot use only |
WebM (Courtesy) | VP9/Opus | Web applications | Limited via plugins | Web exports/testing |
Important Notes:
-
Only OGV format is officially supported by Godot without plugins
-
MP4/WebM options are provided for convenience in non-Godot workflows
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For Godot projects, OGV is strongly recommended for:
- Guaranteed compatibility across all platforms
- No additional plugin dependencies
- Consistent playback performance
Convert videos into sprite atlases for 2D animations in Godot:
Layout Mode | Description |
---|---|
Grid | Square arrangement (auto-calculated) |
Resolution Options: Low → Very High (or keep original) per frame Script to test: When you generate a sprite atlas, you now get a ready-to-use .gd script Use Cases: Character cycles, UI effects, particle animations, game object states, etc
Mode | Best Performance On |
---|---|
Standard | Default (recommended for most videos) |
Constant FPS (CFR) | UI elements |
Weak Hardware | Mobile/Low-end devices |
Ideal Loop | Sprite animations |
Controlled Bitrate | Try to maintain the average bitrate |
Mobile Optimized | Mobile games |
Preset | Encoding Speed | Recommended Resolution Range |
---|---|---|
Ultra | Very Slow | 1080p-4K |
High | Slow | 720p-1440p |
Balanced | Moderate | 480p-1080p |
Optimized | Fast | 360p-720p |
Tiny | Very Fast | 240p-480p |
Conversion time varies based on resolution, FPS, and hardware capabilities
- Drag & drop file input
- Real-time video metadata display (codec, resolution, duration)
- Progress tracking with percentage completion
- Output folder customization
- Batch processing of multiple files
- Presets manager for frequent configurations
- Sprite atlas generator with layout options
- Resolution options: 3840x2160 (4K) to 426x240 (240p)
- FPS control: Customizable (default: 30)
- Audio options: Preserve/remove audio track
- File handling: Automatic duplicate prevention
- Settings: Persist between sessions
- Atlas generation: PNG output with customizable frame extraction
- Download the latest release
- No installation required - portable executable
- FFmpeg included - no additional dependencies
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Add files: Drag videos into the window or use file dialog
-
Choose output type:
- Video Conversion: Convert to OGV/MP4/WebM
- Sprite Atlas: Generate PNG sprite sheets
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Configure:
- Select format/layout mode
- Choose optimization settings
- Set quality/resolution
-
Convert:
- Set output folder (default: ./output)
- Click "Convert" or "Generate Atlas"