PMREMGenerator: Replace separable blur with spiral blur and optimize vertex shader #32367
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This PR replaces the previous separable blur (latitudinal/longitudinal) in
PMREMGeneratorwith a more efficient spiral blur kernel, and optimizes the internal vertex shader.Changes
_blurto perform two passes with split sigma (sigma / sqrt(2)), effectively doubling the sample density and quality while maintaining high performance.outputDirectionattribute in JavaScript, removing thefaceIndexattribute and the branchinggetDirectionlogic from the vertex shader.poleAxisparameter,sigmasarray,EXTRA_LOD_SIGMAconstant, and unnecessary object allocations.(Made using https://jules.google/ and https://antigravity.google/)