Warning
The project is still in its early stages.
This is my pet project, developed in my free time. The goals are very simple: Create an efficient and easy to use game engine/framework that can be "scripted" in its native language.
This is achieved by landing the main
function in the developers' hands and providing a very flexible easy-to-extend architecture.
I took Bevy as a huge an inspiration, in combination with its stageless RFC.
- App builder
- Resource management
- Entity Component System
- Task scheduling primitives
- Event system
- State management
- Asset management
- Timers
- glTF loading
- Basic Vulkan renderer
- Virtual texturing
These screenshots were taken from the outdated examples. The engine's renderer is in need of a rework.