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28 changes: 26 additions & 2 deletions src/osg/Texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,22 @@
#define GL_RGB565 0x8D62
#endif

#ifndef GL_DEPTH32F_STENCIL8
#define GL_DEPTH32F_STENCIL8 0x8CAD
#endif

#ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#endif

#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif

#ifndef GL_DEPTH_STENCIL_EXT
#define GL_DEPTH_STENCIL_EXT 0x84F9
#endif

#if 0
#define CHECK_CONSISTENCY checkConsistency();
#else
Expand Down Expand Up @@ -171,8 +187,8 @@ InternalPixelRelations sizedDepthAndStencilInternalFormats[] = {
, { GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT , GL_UNSIGNED_INT }
, { GL_DEPTH_COMPONENT32 , GL_DEPTH_COMPONENT , GL_UNSIGNED_INT }
, { GL_DEPTH_COMPONENT32F , GL_DEPTH_COMPONENT , GL_FLOAT }
// , { GL_DEPTH24_STENCIL8 , GL_DEPTH_STENCIL , GL_UNSIGNED_INT_24_8 }
// , { GL_DEPTH32F_STENCIL8 , GL_DEPTH_STENCIL , GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
, { GL_DEPTH24_STENCIL8 , GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT }
, { GL_DEPTH32F_STENCIL8 , GL_DEPTH_STENCIL_EXT, GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
};

InternalPixelRelations compressedInternalFormats[] = {
Expand Down Expand Up @@ -242,6 +258,14 @@ bool isSizedInternalFormat(GLint internalFormat)
return true;
}

const size_t depthStencilFormatsCount = sizeof(sizedDepthAndStencilInternalFormats) / sizeof(sizedDepthAndStencilInternalFormats[0]);

for (size_t i=0; i < depthStencilFormatsCount; ++i)
{
if((GLenum)internalFormat == sizedDepthAndStencilInternalFormats[i].sizedInternalFormat)
return true;
}

return false;
}

Expand Down