Skip to content

Categories

Delta edited this page Jul 21, 2025 · 4 revisions

Mod Categories

This is a list of categories that can be used when submitting a mod to the manifest. If you need a new category or think an existing category should be changed, please open a GitHub issue

Category Description
Asset Importing Improving and extending asset importing
Audio Enhancements and tweaks related to audio
Bug Workaround Any fix that directly addresses a bug
Context Menu Additions or modification to the context menu
Controls Adjustments to how a player can control the game including keybinds and gestures
Dashboard Tweaks made to the Dash Menu, including to specific tabs such as Inventory, Contacts, Session
Hardware Integration Adding additional support for otherwise unsupported hardware or hardware features and tweaks to existing support
Inspectors Tweaks directly affecting the Inspector itself
Libraries No standalone behavior. Intended to be utilized by other mods
Memes Joke mod with little to no useful functionality
Misc Anything that doesn't fit into another category or if you are otherwise unsure. May be re-categorized later
Optimization Doing less for similar results or increasing performance, along with tools for assisting in this such as profilers
Plugins Not mods. Plugins require adding -LoadAssembly to work and will likely break multiplayer compatibility
Protoflux Tweaks made to ProtoFlux
Technical Tweaks Low-level functionality intended for 'power users' or changing how the platform is interfaced with
Template Templates and Examples, does not provide functionality and might not even load as a mod but serve as a starting point for creating them
Visual Tweaks Changing how the rendering and post processing looks or the visuals of generated content
Wizards Guided user interface assisting in the setup or modification of a more complex system

Clone this wiki locally