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SHORTTUTORIAL: The Basics of Modding
Roxx Ploxx edited this page May 25, 2017
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- Easy: Create XML to apply existing functionality in new ways to make new things
- Easy if can code: Create a C# class to make new things. These c# classes can be used in XML ThingDefs.
- Harder: Write C# classes to extend Rimwork and use Harmony in HugsLib to modify existing code to do brand new things. This is the bulk of what is in this wiki.
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Add a new Thing to RimWorld - Add a new ThingDef in XML
- Add a new Thing to RimWorld, like an existing one - Read the Core XML and use one if the abstract XML definitions as a Parent. You'll inherit it's properties.
- Add a new building or plant - As above, but make sure the category tag is set so your building tag gets used.
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Create new functionality - If it doesn't exist, create a C# class to do it.
- Create new functionality of a Thing in RimWorld - Create C# object and a ThingDef that uses it with <thingClass> pointing to MyNamespace.MyNewClass.
- Add new data to a Thing in RimWorld - Create a new ThingDef class and use that in your XML as 'Class="YourThingDef"'
- Alter the RimWorld code - See HugsLib and Harmony to insert patches.