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6 changes: 4 additions & 2 deletions src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -524,7 +524,7 @@

// xr

const xr = new WebXRManager( _this, _gl );
const xr = new WebXRManager( _this, _gl, extensions, multiviewStereo );

/**
* A reference to the XR manager.
Expand Down Expand Up @@ -1687,6 +1687,8 @@

if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );

textures.runDeferredUploads();

// _gl.finish();

bindingStates.resetDefaultState();
Expand Down Expand Up @@ -2657,7 +2659,7 @@

if ( ! warned ) {

console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );

Check failure on line 2662 in src/renderers/WebGLRenderer.js

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Strings must use singlequote
warned = true;

}
Expand Down Expand Up @@ -2711,7 +2713,7 @@
const renderTargetProperties = properties.get( renderTarget );

renderTargetProperties.__autoAllocateDepthBuffer = renderTarget.resolveDepthBuffer === false;
if ( ! renderTargetProperties.__autoAllocateDepthBuffer === false && ( ! _currentRenderTarget || ! _currentRenderTarget.isWebGLMultiviewRenderTarget ) ) {
if ( ! renderTargetProperties.__autoAllocateDepthBuffer ) {

// The multisample_render_to_texture extension doesn't work properly if there
// are midframe flushes and an external depth buffer. Disable use of the extension.
Expand Down
2 changes: 1 addition & 1 deletion src/renderers/webgl/WebGLPrograms.js
Original file line number Diff line number Diff line change
Expand Up @@ -567,7 +567,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
if ( parameters.alphaToCoverage )
_programLayers.enable( 21 );
if ( parameters.numMultiviewViews )
_programLayers.enable( 21 );
_programLayers.enable( 22 );

array.push( _programLayers.mask );

Expand Down
2 changes: 2 additions & 0 deletions src/renderers/webgl/WebGLTextures.js
Original file line number Diff line number Diff line change
Expand Up @@ -853,6 +853,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,

}

}

function setDeferTextureUploads( deferFlag ) {

_deferTextureUploads = deferFlag;
Expand Down
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