Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
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Updated
Sep 2, 2025 - C
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
💥 Collision is a beautiful error reporting tool for command-line applications
Open source C++ physics engine library in 3D
😎 A curated list of awesome collision detection libraries and resources
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
A lightweight quadtree implementation for javascript
A set of reusable functions to integrate IPC into an existing simulation.
A simple Physics engine in GoLang
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig
Lane and obstacle detection for active assistance during driving. Uses windowed sweep for lane detection. Combination of object tracking and YOLO for obstacles. Determines lane change, relative velocity and time to collision
Benchmark of various spatial data structures for collision detection.
📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
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