🗺 A map based spatial learning game running on web technologies
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Updated
Sep 5, 2025 - TypeScript
🗺 A map based spatial learning game running on web technologies
A gamified incident response training tool with a focus on creating a learning experience that engages the players to review their actions up against their own incident reponse plan. This tool is created as a proof of concept for a bachelors project at Noroff University College, Norway, in 2021.
OMOSHIROI: IMPLEMENTATION OF NATURAL LANGUAGE PROCESSING IN STRUCTURAL GAMIFICATION FOR ENGLISH PROFICIENCY DEVELOPMENT AMONG JUNIOR HIGH SCHOOL STUDENTS.
Framer prototype for a gamified learning platform (Datatropolis - Data City), featuring modules, quizzes, and interactive data challenges.
Leon's Typewriter is a python3-tkinter project that aims to serve y'all as a typing improvement tool, a typing test application and a gamified typing competition host that helps you whether test & study your typing skills, or to further elevate your typing speed & accuracy to the highest heights of all dreamlike altitudes!
An example flashcard stufy platform using Trophy for gamification.
A research-based educational project about the history of the the anarchist movement 🏴
🕹️ An open-source documentation about how Memory Boost deals with gamification!
Gratifications and Uses Pilot Study from Yale University. Using Python Language dependencies and libraries.
SQL QUEST - FUN , PLAY and LEARN
Official Website of the DarkDEV Foundation 🏢
Home page about a facilitation for nonviolent communication, in the card format.
Educational project about experiments realized on the international space station 🛰️
A research based educational project about 10 motivations in human beings 🧠
An educational project based on research about the theory of spiral dynamics ✨
A research based educational project about domains and domain zones, on the web 🌏
VitaCoin addresses the problem of low engagement in traditional learning platforms by transforming education into a gamified experience. Users earn virtual currency for completing quizzes and maintaining study streaks, making learning more interactive and rewarding. The platform features four core categories—Math, Aptitude, Grammar, and Programming
"Way Back Home" is an educational Java-based game developed as part of the Java Programming COMP30820 course at University College Dublin. The game uses interactive, grid-based gameplay to teach children about sustainable transportation by challenging them to balance speed with eco-friendly choices.
HTML/CSS/JS/Firebase-powered vocabulary learning web application that gamifies the process of learning English vocabulary for Chinese-speaking students.
A research-based educational project about about the pyramids and their research 🛕
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