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}

private VectorXZ getPosition(MapNode element) {
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@tordanik this is the part where I've stucked for now. Usually model 0. 0 point doesn't match mapNode position. So I have to calculate origin transform vector to move it. I need an access to mapProjection, but not sure waht would be the gracefull way to do that. Not sure that it's worth to add a reference on it in mapNode.

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