0.4.0
Pre-release
Pre-release
Added
- New
MeshGeneratorstatic class to generate procedural meshes - New
Triangulatorstatic class to split polygons into triangles - New
HiddenMaterialPropertyDrawerattribute to hide material properties - New
Mesh.RecalculateUVextension method - New texture extension methods
GetPixelCoordinatesGetUVCoordinatesSample(u, v)Sample(rect, point)Sample(bounds, position)SetColor
- Context menu added to
SaveMeshto save directly from the editor - Help URLs added to all behaviors
Changed
- Refactored
TextureDraweras a ScriptableObject and a separateTextureDrawerRendererbehavior - Improved
CombineChildrenMesheswith better transform matrix, option to set mesh name, and toggle to destroy or disable child game objects - Renamed
AutoTile.SubmeshtoAutoTile.SubmeshTiling - Formatting changes
Removed
ShaderPropertyandAnimatedShaderProperty(moved to AnimationLibrary package)