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Personalization Tool
Target audience: software developers
The Personalization Tool exploits the outputs of Training and Inference tools to provide personalization of XR scenarios to the users interacting with them. Utilizing the user’s predicted emotions as the output of the Training and Inference domain, together with contextual information, e.g., a user and activity difficulty (challenge) levels, the personalization tool provides personalized suggestions on the recommended activity level for the user in educational XR applications.
The Personalization Tool exploits the Publisher/Subscriber messaging protocol implemented using Redis to provide asynchronous, real-time communication between the Personalization Tool, Inference domain and an XR educational software implemented using Unity.

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* work in progress