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Installation
boneDynamicsNode can be installed quickly using pre-built binaries, or you can build it from source if needed.
- Download the appropriate
boneDynamicsNode.mll
for your Maya version from the Releases page. - Copy
boneDynamicsNode.mll
to:C:\Users\<USERNAME>\Documents\maya\<MAYAVERSION>\plug-ins
- In Maya, open the Plug-in Manager and load
boneDynamicsNode.mll
.
Once the installation is complete, proceed to Quick Start!
For a custom Attribute Editor layout, copy AEboneDynamicsNodeTemplate.mel
to:
C:\Users\<USERNAME>\Documents\maya\<MAYAVERSION>\scripts
For example, Maya 2024 in Windows:
- Install Visual Studio 2022
- Install CMake 3.22.1 or higher
- Download SDKs from Maya API | Autodesk Platform Services (APS)
- Set the
devkitBase
path in theDEVKIT_LOCATION
environment variable. - Generate a project with the following command:
cd src
cmake . -Bbuild_2024 -G "Visual Studio 17 2022" -A x64
- Build with Visual Studio or with the following command:
cmake --build build_2024
./
│ README.md
│ LICENSE
├─src
├─plug-ins
├─scripts
└─sample_scripts
-
src/
Contains the source code for the Maya node, implemented in C++. The build system is based on CMake and is used to generate the plugin (.mll
). -
plug-ins/
Stores pre-built plugin files (.mll
) for each supported version of Maya. -
scripts/
Includes auxiliary scripts such as custom templates for the Maya Attribute Editor.
Example:AEboneDynamicsNodeTemplate.mel
-
sample_scripts/
Provides example Python scripts for automating node connections.
Examples:basic_usage.py
,advanced_usage.py