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Quick Start
Hiroyuki Akasaki edited this page Jun 22, 2025
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2 revisions
In the Node Editor, press the Tab key and create a boneDynamicsNode
.
Connect two joints in a parent-child relationship, one boneDynamicsNode, and one time1 node as follows. This is the minimum setup required for the node to function:
- time1's Output Time →
Time
- Parent joint's Translate →
Bone Translate
- Parent joint's Joint Orient →
Bone Joint Orient
- Parent joint's Parent Matrix[0] →
Bone Parent Matrix
- Parent joint's Parent Inverse Matrix[0] →
Bone Parent Inverse Matrix
- Child joint's Translate →
End Translate
-
Output Rotate
→ Parent joint's Rotate
Note
- The
time1
node already exists in the scene. Do not create a new one.- For attributes with constant values (such as
Bone Joint Orient
,End Translate
, etc.), you can disconnect them after making the initial connection.
Move the time slider to frame 1 or later, then test by moving the root joint.
Note
Disable "Cached Playback" and set "Playback speed" to Play every frame.
For additional settings and requirements, please refer to Basic Usage.