Releases: game-ci/unity-builder
Releases · game-ci/unity-builder
Hotfix for Image Backend Selection and MacOS Env Variables
Cloud Runner Stabilization and skipActivation Option
What's Changed
- Cloud runner develop - Stabilizes kubernetes provider by @frostebite in #531
- Update cloud-runner-ci-pipeline.yml by @frostebite in #626
- Allow Skipping Activation by @AndrewKahr in #629
Full Changelog: v4...v4.2.0
Windows Unity Arguments and MacOS Manual Exit Fixes
What's Changed
- Fixed manualExit option on Mac machines by @homapf in #619
- Fix Windows Arguments Passed to Unity by @AndrewKahr in #623
New Contributors
Full Changelog: v4...v4.1.4
Backport Improvements from Test Runner
- Functionally no updated features or fixes, mainly just code cleanup
- Updated to use node20 as node16 is being deprecated and removed
Full Changelog: v4...v4.1.3
Hotfix Android SDKManager Invocation
What's Changed
- Fix android SDK Manager Invocation on Unity 2020 and earlier versions by @AndrewKahr in #606
Full Changelog: v4...v4.1.2
Pro License Activation Regression Fix and Engine Exit Code Output
What's Changed
- Fix pro license activation failure rate regression
- Add warning annotations for license activation retry attempts for clarity
- Output licensing/build error code to
engineExitCode
- Update CONTRIBUTING.md by @webbertakken in #601
Full Changelog: v4...v4.1.1
Self-Hosted Runner Permission Fixes and Stability Improvements
What's Changed
- Added
runAsHostUser
to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners. Should be set to true on self-hosted runners so the docker container won't run as root - Generates a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Added exponential delay retry strategy for Ubuntu license activations. Should reduce failed builds due to license activation errors.
Full Changelog: v4...v4.1.0
Hotfix: Self Hosted Linux Runner Permission Error
Fix permission denied error on Linux self-hosted runners
Windows Improvements and QOL Additions
This release bumps docker images for Windows to Server 2022 in anticipation of Server 2019 EOL. It is highly recommended for users to upgrade to this version as it contains a security fix for personal license serial masking as well as major stability and QOL fixes and improvements.
What's Changed
- [Breaking] Windows images upgraded to Server 2022. This means you must update your workflows to use
windows-2022
or ensure self-hosted runners are running Windows Server 2022 or Windows 11 or the images will fail to start - [Breaking] Updated license activation method to fix increased license activation failures. Personal license activation on Linux now requires
UNITY_EMAIL
andUNITY_PASSWORD
to be passed in addition toUNITY_LICENSE
. Look at our License Activation Docs for more guidance. - Fix serial number leak for personal license activation. This only affects users who only provide a license file for personal activation. Professional serials are not affected. Furthermore, serial numbers require username and password to activate so the risk of malicious use is low. Regardless it is highly recommended to update to v4 to ensure proper masking and for extra security, delete any unexpired build logs.
- Windows now properly uses exit codes for determining build failures. This should bring it in line with Ubuntu behavior and fix several issues introduced by v3. Parsing for error count is now disabled
- Fixes for Windows builds hanging on exit
- Add annotations to default build script so Unity warnings and errors become github annotations to make debugging builds easier. For custom build methods, you can add this CompileListener script to your editor folder to gain the same functionality
- Add
containerRegistryRepository
andcontainerRegistryImageVersion
fields to allow easier use of custom images and the ability to roll back image versions - Add
dockerCpuLimit
,dockerMemoryLimit
, anddockerIsolationMode
for improved container performance control. Windows containers will by default now use more available system resources to improve build performance. Previously they were stuck at 1 cpu and 1GB memory due to a docker bug - Building on MacOS no longer requires sudo as long as the license activation path
/Library/Application Support/Unity
exists - MacOS setup now installs the correct architecture of Unity to account for Apple Silicon runners by @dcvz in #591
manualExit
suppresses-quit
, useful for buildMethods with async calls by @tobyspark in #574- fix android sdkmanager invocation by @eronnen in #582
New Contributors
- @tobyspark made their first contribution in #574
- @dcvz made their first contribution in #591
Full Changelog: v3...v4.0.0
Allow multiple SSH keys
What's Changed
See https://game.ci/docs/github/builder#sshpublickeysdirectorypath
New Contributors
Full Changelog: v3...v3.1.0