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3_2_Generate dungeon at runtime
Shun Moriya edited this page Sep 27, 2024
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1 revision
- Set the level to your liking, such as lights, etc.
- Place
PlayerStart
on the level. The position is set when the dungeon is generated. - Place
Nav Mesh Bounds Volume
on the level. The position and size are set at the time of dungeon creation. - Place
DungeonGenerateActor
on the level.
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Set the
DungeonGenerateParameter
of the placedDungeonGenerateActor
. -
Generated Random Seed
will show the random number seed used in the last dungeon generation -
If checked,
HierarchicalInstancedStaticMeshComponent
is used to generate `StaticMesh -
The following is debugging information
-
Dungeon Minimap Texture Layer
, showing information about the minimap texture -
Build Job Tag
, the name of the build job -
License Tag
, the license name -
License Id
, license ID -
Show Room Aisle Infomation
, showing information about aisles -
Show Voxel Grid Type
, shows voxel information -
Show Voxel Grid Type at Player Location
, shows voxel information at player location.
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-
Play
creates a dungeon.
- How to install DungeonGenerator plugin
- How to use DungeonGenerator plugin
- Prepare mesh parts
- Prepare DungeonGenerateParameter
- Generate a dungeon
- Applications
- Change log
- ダンジョン生成プラグインのインストール方法
- ダンジョン生成プラグインの使用方法
- メッシュパーツを用意する
- DungeonGenerateParameterを用意する
- ダンジョンを生成する
- 応用
- 変更履歴