-
Notifications
You must be signed in to change notification settings - Fork 129
chore(rivetkit): document sleep sequence better #3324
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
chore(rivetkit): document sleep sequence better #3324
Conversation
|
The latest updates on your projects. Learn more about Vercel for GitHub.
3 Skipped Deployments
|
PR Review: chore(rivetkit): document sleep sequence betterSummary: This PR improves clarity of the actor sleep/stop lifecycle by renaming _sleep() to _startSleep() and _stop() to _onStop(), plus adding comprehensive documentation. Code Quality - Positive Changes:
Concerns:
Testing: Existing test suite is comprehensive. Consider adding test for window between _startSleep() and _onStop() execution. Recommendations:
Overall: Good refactoring that improves clarity and maintainability. Main issue is outdated comments. Once addressed, ready to merge. |
c919694 to
2d6a1e2
Compare
30b896a to
09512fc
Compare
Code ReviewThis PR improves documentation and clarifies the actor sleep/stop lifecycle. The changes are well-structured and improve code maintainability. Strengths
Observations
Suggestions
Security & Performance
Testing
SummaryThis is a solid refactoring PR that improves code clarity without changing behavior (except for the important bug fix in state management). The new naming convention and documentation make the sleep lifecycle much easier to understand. Just fix the three minor typos and this will be excellent. Recommendation: Approve with minor documentation fixes |
2d6a1e2 to
91b3d4f
Compare
09512fc to
77aaf9c
Compare
PR Review: chore(rivetkit): document sleep sequence betterSummaryThis PR improves documentation and naming clarity around the actor sleep/stop lifecycle. The changes make the sleep sequence easier to understand and fix a subtle bug where Positive Aspects✅ Excellent documentation improvements: The new JSDoc comments in ✅ Better naming: Renaming
✅ Critical bug fix: Removing ✅ Logical code flow: Moving the ✅ Comprehensive test coverage: The existing test suite ( Observations & Suggestions1. Typo in documentation (line 1966) Should be 2. Typo in old comment (line 6 of test file) // TODO: These tests are broken with fake timers because `_sleep` requires3. Consider clarifying the state transition
This would help future maintainers understand the full distributed flow. 4. Potential race condition to verify setImmediate(() => {
sleep();
});The comment says "This allows for any action that calls _sleep to complete." Can you confirm this handles the case where:
Does 5. Comment consistency in file-system driver startSleep(actorId: string): void {
// Spawns the sleepActor promise
this.#state.sleepActor(actorId);
}Security & Performance✅ No security concerns identified VerdictApproved with minor suggestions. This is a high-quality refactoring that improves code clarity and fixes a subtle behavioral issue. The suggestions above are minor and non-blocking. The core changes - especially fixing the Generated with Claude Code |
Code ReviewSummaryThis PR improves documentation and clarity around the actor sleep sequence by:
Positive Aspects ✅
Concerns & Recommendations
|
77aaf9c to
6655e70
Compare
91b3d4f to
33295d8
Compare
|
Deployment failed with the following error: Learn More: https://vercel.com/docs/limits#rate-limits |
PR Review: Document sleep sequence betterSummaryThis PR improves the documentation and naming clarity around the actor sleep lifecycle. The changes rename methods and add detailed documentation about the sleep sequence, particularly for the engine driver implementation. Code Quality and Best Practices ✅Strengths:
Improvements made:
Potential Issues 🟡1. // Before:
get isStopping() {
return this.#stopCalled || this.#sleepCalled;
}
// After:
get isStopping() {
return this.#stopCalled;
}Impact: This is a behavioral change. Previously, Analysis: This appears intentional based on the comment "Wait for
Recommendation: Consider:
2. Removed // Before: Would throw if sleeping
#assertReady(allowStoppingState: boolean = false) {
if (\!this.#ready) throw new errors.InternalError("Actor not ready");
if (\!allowStoppingState && this.#sleepCalled)
throw new errors.InternalError("Actor is going to sleep");
if (\!allowStoppingState && this.#stopCalled)
throw new errors.InternalError("Actor is stopping");
}
// After: Only checks stopCalled
#assertReady(allowStoppingState: boolean = false) {
if (\!this.#ready) throw new errors.InternalError("Actor not ready");
if (\!allowStoppingState && this.#stopCalled)
throw new errors.InternalError("Actor is stopping");
}Analysis: This is consistent with the intent stated in the comments - sleep initiation shouldn't affect actor behavior. However: Methods affected:
These can now accept new connections/requests/websockets after Recommendation:
Performance Considerations ✅No performance concerns. The changes are primarily documentation and naming improvements. Security Concerns ✅No security issues identified. The changes maintain the same security posture. Test Coverage 🟢Existing test coverage is comprehensive:
Tests should validate the behavioral changes:
Additional ObservationsTypo in documentation: Comment consistency: Recommendations
Overall AssessmentThis is a solid refactoring that improves code clarity and documentation. The main concerns are around the behavioral changes to Recommendation: Approve with minor fixes for typos and verification of the behavioral changes. Review generated by Claude Code |
PR Review: chore(rivetkit): document sleep sequence betterSummaryThis PR improves clarity around the actor sleep/stop sequence by:
Code Quality - ApprovedStrengths:
Potential Issues1. Outdated comment in test file (Minor) The TODO comment still references the old 2. Behavior change in isStopping getter (Needs verification) The isStopping getter no longer includes sleepCalled check. This is a semantic change - previously an actor entering sleep was considered stopping, but now it's only considered stopping after _onStop is called. This aligns with the documented intent, but ensure all callers of isStopping are aware of this behavior change. 3. Removed sleep assertion in assertReady (Needs verification) The sleepCalled check was removed from assertReady, meaning actors can now process operations after _startSleep is called but before _onStop executes. This appears intentional per the comments, but verify this doesn't allow unexpected operations during sleep transition. Performance ConsiderationsNo performance impact - purely refactoring and documentation improvements. Security ConcernsNo security concerns identified. Test CoverageComprehensive test coverage exists in actor-sleep.ts with 13 test cases. Ensure tests still pass with these internal changes. Recommendations
Overall Assessment: Approved with minor suggestionsThis is a clean refactoring that significantly improves code clarity. The naming changes make the actor lifecycle much easier to understand. Great work on improving the codebase maintainability! |
Merge activity
|
6655e70 to
856a3ff
Compare
33295d8 to
0e800d6
Compare
|
Deployment failed with the following error: Learn More: https://vercel.com/docs/limits#rate-limits |
PR Review: Document Sleep Sequence BetterOverviewThis PR improves the clarity of the actor sleep lifecycle by renaming internal methods and adding comprehensive documentation. The changes help distinguish between the intent to sleep ( ✅ Positives1. Clear Naming Convention
2. Excellent Documentation // For _startSleep:
1. Publish EventActorIntent with ActorIntentSleep (via driver.startSleep)
2. Engine runner will wait for CommandStopActor
3. Engine runner will call _onStop and wait for it to finish
4. Engine runner will publish EventActorStateUpdate with ActorStateSTop3. Improved State Management Logic
4. Better Separation of Concerns
🔍 Issues & Suggestions1. Outdated Comment (Minor) // Schedule sleep to happen on the next tick. This allows for any action that calls _sleep to complete.
// ...
// This will call _stop once Pegboard responds with the new statusSuggestion: Update these to reference // Schedule sleep to happen on the next tick. This allows for any action that calls _startSleep to complete.
// ...
// This will call _onStop once Pegboard responds with the new status2. Typo in Documentation (Trivial) 3. Test Comments Reference Old Behavior (Documentation Only) // TODO: These tests are broken with fake timers because `_sleep` requires
// background async promises that have a race condition with calling
// `getCounts`While this doesn't affect functionality, it would be good to update this to 🛡️ Security & PerformanceNo concerns. This is a refactoring/documentation change with no security or performance implications. ✅ Test CoverageThe PR maintains comprehensive test coverage:
📋 SummaryThis is a high-quality refactoring PR that significantly improves code clarity and maintainability. The changes make the actor sleep lifecycle much easier to understand for developers working with this codebase. Recommendation: ✅ Approve with minor suggestions The issues identified are all trivial (typos and outdated comments) and don't block merging. They can be fixed now or in a follow-up. 🔧 Suggested Fixes// rivetkit-typescript/packages/rivetkit/src/actor/instance.ts:1966
- * 4. Engine runner will publish EventActorStateUpdate with ActorStateSTop
+ * 4. Engine runner will publish EventActorStateUpdate with ActorStateStop
// rivetkit-typescript/packages/rivetkit/src/actor/instance.ts:1988
- // Schedule sleep to happen on the next tick. This allows for any action that calls _sleep to complete.
+ // Schedule sleep to happen on the next tick. This allows for any action that calls _startSleep to complete.
// rivetkit-typescript/packages/rivetkit/src/actor/instance.ts:1992
- // This will call _stop once Pegboard responds with the new status
+ // This will call _onStop once Pegboard responds with the new status
// rivetkit-typescript/packages/rivetkit/src/actor/instance.ts:2002
- * 3. Engine runner publishes EventActorStateUpdate with ActorStateSTop
+ * 3. Engine runner publishes EventActorStateUpdate with ActorStateStop |

No description provided.